Tuesday, April 14, 2009

The Restraints of Telling a Story

The “Tale of Tales Graveyard” is quite possibly the most morbid video game ever created. There is nothing more to do than walk in a straight with an old woman in a graveyard. You can sit down on a bench. You might die (but only if you paid for the full version).

That’s it.

Have a look at the text copied from the official website of the game: “The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.”

Story? Bah! Gameplay? What for!
No restraints. Pure art. The mind flows free from mundane nuances.
Why does it sound like an awfully bad joke, still?
If you won’t hear from me for a while, don’t be alarmed. I am developing a game simulating paint drying on a wall.

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