Tuesday, April 21, 2009

Deat Cult


It has been inside me for a while, might it not be so actual anymore.
 I am quite simply sick of the Heath Ledger overhype in the recen Batman flick, “The Dark Knight”, especially when it comes to trashing Jack Nicholson’s performance from Tim Burton’s 1989 original Batman movie.
Had he not killed himself stupidly with the abuse of his medication, would he have got the same insane hype? I guess not. He is caught in the “better say nothing about a dead man than bad things” effect.
 I never once laughed at him (which, as later I found out, I was supposed to.) Well, personal tastes may differ.
And people claim the new joker is more believable. The character creates an aura of frenzy danger around him, but quite simply it is because you can never, ever tell what his next move would be. His insane, ad hoc plans almost always work, which is highly incredible. He survives and thrives on chaos, yet he seems to have plans and plans and plans within plans. He lacks a motive, or even a basic background story. He is quite simply a madman bent on destruction, creating mayhem and misery. His goal is without a grain of motivation.
More believable? I guess not.

Tuesday, April 14, 2009

The Restraints of Telling a Story

The “Tale of Tales Graveyard” is quite possibly the most morbid video game ever created. There is nothing more to do than walk in a straight with an old woman in a graveyard. You can sit down on a bench. You might die (but only if you paid for the full version).

That’s it.

Have a look at the text copied from the official website of the game: “The Graveyard is a very short computer game designed by Auriea Harvey and MichaĆ«l Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.”

Story? Bah! Gameplay? What for!
No restraints. Pure art. The mind flows free from mundane nuances.
Why does it sound like an awfully bad joke, still?
If you won’t hear from me for a while, don’t be alarmed. I am developing a game simulating paint drying on a wall.

Wednesday, April 1, 2009

The Sound of Music

Someone once said that if he can remember or notices the music in a movie, something is wrong with it. This always struck me as a load of B.S., with all due respect. I can’t believe that a scene in a movie is only good if the music is completely forgettable, and remains in the background. Heck, if I find myself listening to bland, uninspired music crawling in the shadowy background of a scene, that’s not going to earn good points for the movie. The mediocre score of “Superman Returns” will never, ever live up the original film’s. And believe me, since I got some OST’s I absolutely love to listen to, I have found myself constantly probing for good music in movies.
Allow me to demonstrate, soaring and powerful music carrying though a whole act stealing a complete starship: